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New Game Announcement: Papyrus Battles!
Papyrus Battles will be available for the iPad on launch day! Papyrus Battles is a two-player hot-seat multiplayer game inspired by the pen and paper battles we played as kids. Simple, yet fun tactical gaming! Press and hold to set the distance you want your army or tank to shoot. Green fo...
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New Game Announcement: BuggOut
Yay! It's official. Lumpy Games has its first iPhone game published and on the App Store! BuggOut is a puzzle game whose goal is to get Sparky to the exit of each puzzle. You'll begin the game at the BuggWorld map screen. All of the locations are locked except the first - Snail Trail. ...
Welcome to LumpyGames.com
Passionate about games? So are we! The mobile gaming market is booming and we're along for the ride. Check out our new games for the iPhone and more right here at LumpyGames.com.
Make it Big in Games
- Sad Day… R.I.P. GarageGames, Instant Action, Torque Powered November 11, 2010This post on the Torque Powered site says it all… Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past […]Jeff Tunnell
- Google’s Incredible Machine July 5, 2010It was fun to see Google doing an Incredible Machine-like animated logo for the recent July 4th celebration.Jeff Tunnell
Garage Games
- Game Industry Thoughts February 10, 2012My thoughts on the Video Game Industry and Double Fine's Kickstarter.com success and a bit of a personal introduction.
- Torque 2D Political Satire Contest February 8, 2012Provide a video or a screen capture of your best political satire using Torque 2D to create the scene or game. Post your entry as a comment to this blog no later than 11:59 AM PST Friday February 10th.
PushButton Labs
- Incredible Machine now Available for iPad! June 29, 2011The Incredible Machine has been released for Apple iPad! The original designers have given this iPad version all the brilliant intricacies that make TIM so fun and addictive. 60 Levels to test your skills. Packs include Newton’s Playground, Pipeworks, The Cast, and more. Additional puzzle packs... [+]Tim Aste
- PBL @ Casual Connect 2011 June 29, 2011Once again PBL drops in on the sleepy city to show off cool stuff! PushButton Labs will be attending this years Casual Connect conference in Seattle, WA from July 19th to June 21st. We are scheduling a few select meetings for potential business partners and... [+]Tim Aste
CoderHump
- Fast Bitmap Fonts in Flash December 8, 2011I got fed up one day, and wrote a simple bitmap font renderer, BMFontRenderer. It parses bitmap font data from a generator like BMFont or Hiero (link on middle right of sidebar) and renders text of your choosing to a BitmapData. BMFontRenderer is under the MIT license, so you can use it as you like. [...]Ben Garney
- Flash Player: A Declining Asset? November 22, 20114 YEARS AGO – “A DECLINING ASSET” I’m working at a technology startup and today I am talking to one of the founders. He looks at me and says, “Our main product is a declining asset.“ This is the product that generates 90% of our revenue and pays both of our paychecks. It’s the one [...]Ben Garney
- Game Articles Online November 4, 2011I wrote some game reviews/articles a while ago in collaboration with Blockland creator Eric Hartman. All 12 are now online again, thanks to Eric. I’m especially proud of the history of every MAME-supported baseball game from 1976-1985, the article we did for GameDev.net titled Learning from the 3000 Classics, and our review of the 90s [...]Ben Garney
- Building the Best Gameplay @ Adobe MAX 2011 September 13, 2011UPDATE: The talk is now available on Adobe TV! The slides are available, too. You can find the code for the talk at https://github.com/PushButtonLabs/PushButtonEngine/tree/PBE2. They are fully explained via dokko, a literate code documentation tool. You can read the docs online at http://pushbuttonlabs.github.com/PushButtonEngine/v2/docs/PBEDemos.html. A big […]Ben Garney
- Molehill and the Display List September 2, 2011One of my posts on the Flash display list was quoted recently in a post by Amos Laber on his excellent blog. He said: So developers like Ben Garney are opting to write their own renderers in order to gain better performance, but that is not an ideal long term solution. A much better one [...]Ben Garney
- Japan Vacation 2011 August 4, 2011During my recent vacation in Japan, I kept a photoblog. It’s at http://bengarney.tumblr.com/. You can also browse a full photo set on the photo set on Flickr.Ben Garney
- Twitter Poll: Best way to learn/tech game programming? June 21, 2011I asked… I got some good answers back and wanted to save them: On my todo list: Try processing!Ben Garney
- Flash Gaming Summit & Game Developers Conference 2011 February 25, 2011What are you doing next week? Here is what is on my agenda: On Sunday, I will be at the Flash Gaming Summit. This year is not to be missed; Adobe is going to be announcing some great news, adding a whole new dimension to the capabilities of the Flash Player. As an advisor to [...]Ben Garney
- Justifying Social Games December 1, 2010I ran across this quote recently, which reflects an opinion I’ve seen frequently online from people in the AAA game space: Now, for the social game developers out there – let me help. You know that bad feeling you have in your stomach? That’s not embarrassment. That’s not inadequacy. That’s guilt – it’s what other [. […]Ben Garney
- Tips for Flash Developers Looking at Hardware 3D November 1, 2010Adobe has announced 3D support in Flash. A huge step forward for the Flash development community! Tremendous things will be possible. If you haven’t seen it already, here’s a great video of what’s possible: The demo at Adobe MAX 2010 was impressive, and it was a huge treat to see my friends at Mythos Lab [...]Ben Garney

